stellaris arc emitter vs tachyon lance. Arc Emitters 20000: 4 Arc Emitter Battleships; Phase Disruptors; Base. stellaris arc emitter vs tachyon lance

 
 Arc Emitters 20000: 4 Arc Emitter Battleships; Phase Disruptors; Basestellaris arc emitter vs tachyon lance  Its got a good alpha strike and tends to win vs everything or Focused Arc Emitter + 4x Cloud Lighting if I find it

The cultist event chain lets you destroy an ancient shipyard at one point that's armed with particle lances. Also, since they all have a cool down of approximately 8 ticks, average. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Also, since they all have a cool down of approximately 8 ticks, average. So slower fleets with the wrong computers are helpless. You use a Shield Dampener Titan and just power through your downsides. The x slot can either be tachyon lance or giga cannon it doesn’t make much of a difference then you should have 3 or 4 neutron launchers (3 if front is tachyon lance 4 otherwise) and if the x slot is tachyon lance single artillery in the back. I feel that they are insignificant to the equation. Arc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. . . Please note that I am rounding numbers, and ignoring carry over damage here. The Tachyon Lance + Neutron Launcher design is noteworthy for having the highest DPS of any ship design in the game, and just accepts a poor matchup against shielding. They never miss and wholly bypass armour and shields. For PVP the Tachyon lance is king so I don't use anything else. 0 unless otherwise noted. Generally Focused Arc Emitter is better on pure energy Battleships, but Tachyon Lance can work with the right support and I'm actually a fan of that build in spite of its flaws. I can't really put my finger on why. With arc emitter the shield hardeners are definitely more important. I feel that they are insignificant to the equation. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Carrier Battleship Anti-corvette duty for midgame battleship fleets Tachyon Lance, 1x Neutron Launcher, 2x Strike Craft, 2x Energy PD, 2x Autocannon Carrier computer Arc Battleship For fallen empires and the Contingency Arc Emitter, 6x M Disruptor, 1x Strike Craft Artillery computerI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The giga has 50% armor pen, and an extra 33% shield damage. Giga Cannon + 4 Neutron Launchers and Tachyon Lance + 2 Neutron Launchers + 2 Kinetic Artillery are popular. Let's speak with number, Arc Emitters can deal 105. So don't worry if you cannot get the Giga Cannon tech unlocked. Content is available under Attribution-ShareAlike 3. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. This guide is based on Stellaris 1. Numbers roughly add up. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. One can tailor it a bit for Prethoryn/Hidden as needed. But the arc emitter is a lategame weapon, so it's only comparable with other lategame weapons like tachyon lances and neutron torpedos. This is a less efficient design in general, but saves a huge amount of research. 00 damage per day(DPD, on average), Giga Cannon and Tachyon Lance can deal 145. Why tachyon lance or giga cannon (or kinetic) over arc emitter? Thread starter Holycannoli; Start date Mar 30, 2020;. Until Apocalypse expansion came out and battleship got nerfed, then spamming evasion corvettes became the meta. Foxtrot39I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Not sure if this specific build as a mono-fleet is most effective, but it seems to do the job. KA are long range and each 1/3 of a Gigacannon in firepower. lances have much better armor penetration. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. 5. Please note that I am rounding numbers, and ignoring carry over damage here. There's also Focused Arc Emitter + 4 Neutron Launcher which trades off the crazy killing power of the Tachyon Lance for the ability to bypass shields with the Focused Arc Emitter. I can't really put my finger on why. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. Will do a test soon using shield hardeners on both the cruisers, and frigates. Arc emitter battleships (lategame after tons of repeatables and/or vs endgame crises or awakened empires), tachyon lance + kinetic artillery battleships are the other optimal ship setups. Use two afterburners on Battleships. Penetration fleets work out decently normally and very well under certain circumstances because hull damage triggers withdrawals which oversell their damage somewhat. Giga cannon could theoretically be good but underperforms in comparison to arc emmitters. 1. I would be curious to see how this fares against the Tachyon Lance + 4 Neutron Launcher ("Scourge killer" Battleship) or Focused Arc Emitter + 4 Neutron Launcher Battleship fleet that skips on the Kinetic tech path. Against the regular AI empires, I think the Arc Emitter with Missiles and Hangars is the better approach since the AI loves Corvettes with very high evasion that are great at dodging Kinetic Artillery and Tachyon Lances. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Tweets & replies. x playthroughs. This article is for the PC version of Stellaris only. I feel that they are insignificant to the equation. You only want to. I can't really put my finger on why. It stunk. Also, since they all have a cool down of approximately 8 ticks, average. 1 Anti-Armor 2. The BB lancer and BB carrier mix is what I tried first when I dropped all my DDs and CAs. I generally use artillery Titans with the nanobot cloud aura. The focused arc emitter does 11. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. Join. #3. mega-neur and tach-art-neur preformed equally, both killing the same amount of ships and in winning the same amount of engagements. If you go with the Giga Cannon, back it up with Neutron Launchers. Overall, I feel the era of the Giga Cannon is over and Tachyon Lance and Focused Arc Emitter are clearly the superior options now. Try for at least 2x their fleet power, more if you can afford it. Don't bother with Kinetic designs. . Also, since they all have a cool down of approximately 8 ticks, average. 1 Overview 2 Energy weapons 2. Please note that I am rounding numbers, and ignoring carry over damage here. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. In singleplayer you can just mass these, the AI will never counter them. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. 2 Anti-Hull 2. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. I feel that they are insignificant to the equation. I can't really put my finger on why. But till them, your plan is good. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. If you can drone lasers work as a good plasma stand in early on so research mineing drone wreckage. 3. 5. I can't really put my finger on why. Also, since they all have a cool down of approximately 8 ticks, average. In comparison to the other 2 spinal weapons, the mega cannon and the arc emitter, it's the weakest in my opinion. The Focused Arc Emitter has equivalent range to a Tachyon Lance and its base damage output is 70% as high. I feel that they are insignificant to the equation. I can't really put my finger on why. I can't really put my finger on why. I can't really put my finger on why. 75 DPD respectively. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. I can't really put my finger on why. Against the crisis I think Tachyon Lance with Kinetic Artillery is the stronger approach since they have such massive hulls. A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. Please note that I am rounding numbers, and ignoring carry over damage here. They're unlocked by having particle lance, which is the tier 1 version of the same weapon, and gamma lasers. Australia Joined September 2022. Use swarm computer and Afterburner. Arc needs to do 13200 to kill. They have a million fleet and a 300k fleet vs my combined fleet of 573k. Please note that I am rounding numbers, and ignoring carry over damage here. A place to share content, ask questions and/or talk about the 4X grand strategy…Tacyon lance for the XL slot on battle ships but the mega cannons alright For a new game start with kinetic weapons grab basic lasers off dead pirates kenetic is most well rounded but end game your going to want plasma and lances. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. Business, Economics, and Finance. Main guns are Remnant Tachyon Lance and Gatling Lance 49 /r/starsector , 2022-12-16, 18:15:01 quintuple tachyon lance [MEGA REDACTED] does not exist, It can't hurt you. Stellaris UI Suggestion: Stellaris UI Improvement (Planet UI and Build Queues) EU4 Suggestion: Improving Development: Development: Dynamic and Mana-based. Please note that I am rounding numbers, and ignoring carry over damage here. Currently penetrator weapons in general are king, if not countered. 2. The competitor to the Arc Emitter here is the Tachyon Lance. I've done the math and tests. Also, since they all have a cool down of approximately 8 ticks, average. Also, since they all have a cool down of approximately 8 ticks, average. . Battleships can have crystal plating (the cheap stuff) and primitive engine/reactor/sensors. 2 patch pretty. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Yeah, the only thing that's doing work is Arc emitter in that ship, and the huge number of 56 evade Escorts will kinda put a dampener on that. Precursor Clone, is based "loosely" on a load-out used by some of the Fallen Empires. . They have the tracking to wreck corvette fleets and the shield/armor pen to wreck cruiser and BS fleets. Synergizes well with the Carriers core. Lance equipped ships have smaller hits against shields and huge hits against hulls. Tachyon Lance on YouTube made a few videos about missile cruisers and how strong missiles are right now because of how inadequate PD is against them. Please note that I am rounding numbers, and ignoring carry over damage here. I feel that they are insignificant to the equation. Gigacannon's main edge is that L slot matching gear doesn't suck like cloud lightning does. So if the enemy gets close to an all-big-gun fleet You can't shoot back. . I can't really put my finger on why. If you've been playing stellaris since its 1. The AI doesn't use enough Torpedoes, and will lose most of their Torpedo ships on approach to Arc Emitters and Missiles, and the remainder are picked off by the PD of the Carriers. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Let's speak with number, Arc Emitters can deal 105. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. Their ships have no shields - lots of hp and armor, which energy weapons like plasma and lazer completely melts. If you are bringing only a few the damage output of your present Arc Emitters can be everything from terrible to terrifying depending on luck. Business, Economics, and Finance. Results were disappointingly inconclusive. Nothing wrong with using Arc Emitters - just that Tachyon Lances in 422 BB mono-fleet are generally better. giga cannons are double damage double size gauss cannons with extra range and arc emitters are only good for killing corvettes. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. Have a fleet build for brawling, initiate the battle and bring your arc fleet in after it starts. Low Armor Targets: Arc Emitters (Lance bonus inefficient) Destroyers and Corvettes are completely a waste of money if you add a decent amount of arc emitters, as with their 100% hit rate and shield penetration (better than lances) they are perfect against ships whose primary defense mechanism is shields + evasion. 40 disruptor corvettes full afterburners vs 6 arc emitter carrier battleships with whirlwind missles and pd. Please note that I am rounding numbers, and ignoring carry over damage here. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. So I might have Heavy A (kin) and Heavy B (kin) where the Battleships use kinetic, Heavy C (ca) where the Battleships are fighter carriers, or ones based on Arc Emitters or Lances. One could make and argument for sticking with Tachyon Lances even in MP because it allows you to forego the kinetic repeatables and focus the engineering repeatables solely on fighters. From experience, arc emitter and M disruptor BS is an amazing ship design at the end game. I love the lance weapon and used them throughout all my 1. If they do use Arc. This really benefits from the Shield Dampener aura, and to a lesser degree the Targeting Grid aura for better tracking as these weapons benefit massively from any accuracy-related buffs. CryptoI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. RP Flavor Satisfaction. I can't really put my finger on why. FE’s have strong shields and armor but only so-so hull, so Arc Emitter/Cloud Lightning BBs. Tachyon lances have (as far as I know) the lowest accuracy of the XL weaponry and a -33% shield damage debuff, but also a massive 90% ignored armor bonus. I tried searching for mods, but found none up to date. I use Arc Emitters which stack with the energy weapon damage repeatable, since it goes through shields and armor I don't really see any use for the Giga cannon and Tachyon lance. I feel that they are insignificant to the equation. At first I was excited, but as time passed by I started noticing the large flaws in the new combat system. Like, in a vacuum against the Prethoryn it's roughly 5% worse than the Tachyon Lance, which is ridiculous because the Prethoryn are the best case scenario for Lance. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. The giga has 50% armor pen, and an extra 33% shield damage. Have 3 50k fleets w/ like 40-50 disruptor corvettes, 15-20 torpedo/disruptor cruisers, and like 4 tachyon/artillery battleships, 4 arc emitter/hangar battleships and the dreadnought. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I’ve been running some tests against 10x unbidden using a mix of 30-40 destroyers with disrupters and flak, 20ish cruisers with torpedoes, missiles and disrupters, and like 5 carrier battleships with arc emitters. I have so far wrecked everything with very few losses . The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. Also, since they all have a cool down of approximately 8 ticks, average. 96, and a cost of 322. Also, since they all have a cool down of approximately 8 ticks, average. Huh, for me tachyon combined with 3 kinetic artillery and a plasma is effective against any other build, as just kinetic really drops off agaisnt armour and crystal plating and gets stomped. Pd corvettes provide strategic mobility to the fleet. 84 Avg. . I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Pforshag • 5 yr. Assuming they deal their full damage. I feel that they are insignificant to the equation. If you're just trying to kill the Prethoryn, I'd use spinal mount/carrier/artillery battleships and load up on strike craft. I’ve been running some tests against 10x unbidden using a mix of 30-40 destroyers with disrupters and flak, 20ish cruisers with torpedoes, missiles and disrupters, and like 5 carrier battleships with arc emitters. I can't really put my finger on why. I feel that they are insignificant to the equation. See above. Same general principle. Huh, for me tachyon combined with 3 kinetic artillery and a plasma is effective against any other build, as just kinetic really drops off agaisnt armour and crystal plating and gets stomped. Lances decimate armour, but are hopeless against shields. Tachyon Lances would win out against the Scourge due to them lacking shields, thus half the bonus of Arc Emitters is negated. They used to be amazing a million patches ago, but today?I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. . I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. It seems like in every category the giga cannon (or whatever it's called), is better. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). Gray Tempest and the end game crisis and arc emitters are good enough vs AI trash and good vs stuff that matters. I had a fleet with 20 Cruisers and 10 destroyers, full piercing (phase disruptors + cloud lightning, the destroyers had mostly PD) with a nominal fleet strength of 20k almost win against a 75k FE fleet. I can't really put my finger on why. Yeah, there is no sound in space, but I don't think that any stellaris palyer casres about that. Go to Stellaris r/Stellaris. The last sentence is basically the Stellaris meta. Artillery Battleships (1X + 3L + 1L): Tachyon Lance and Neutron Launchers. 1/3 battleships are carrier with Tachyon lance, PD, Missiles (S), then I take the x2M stern. I feel that they are insignificant to the equation. 350 /r/starsector, 2022-05-13, 07:37:24 Tachyon Lance. In fact, the only +% hull bonuses out there come from being a Devouring Swarm or possibly a relic. I feel that they are insignificant to the equation. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. It's also tenable to go with Tachyon Lance + 4 Neutron Launcher or Focused Arc Emitter + 4 Neutron Launcher, essentially neglecting kinetic weapons in order to save engineering research. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. Please note that I am rounding numbers, and ignoring carry over damage here. Tachyon Lance / Neutron Launcher battleships are a good design in general to complement AE/CL battleships, but they aren't particularly good against Corvettes and Destroyers since their weapons have bad tracking. I can't really put my finger on why. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of. Also, since they all have a cool down of approximately 8 ticks, average. 3 and was established from the information provided in this meta-tech. The Hangar bow and Broadside stern are incredibly underpowered. Their damage is somewhat unreliable but since it ignores shields and armor entirely its worth the gamble. Design C: Arc Emitters and Cloud Lightning. ; About Stellaris Wiki; Mobile viewStellaris. Currently penetrator weapons in general are king, if not countered. Battleships are very vulnerable to torpedoes now, and all spinal mount and artillery weapons got nerfed pretty hard so their damage output isn't quite as overwhelming compared with other ship-types anymore. Also, since they all have a cool down of approximately 8 ticks, average. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. Vs humans just gonna come down to who can counter the other better. Go for a mix of arc emitters and tachyon Lance's, along with kinetic artillery across the board. I can't really put my finger on why. Hull is 3300. I feel that they are insignificant to the equation. ːmortisː To the matter at hand, what are the best damage dealing weapons ːmagazineːagainst awakened empires and the various crysis. The desire to outsmart the AI is satisfied as summarized above. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. Arc emitter battleships do fine against the unbidden and the contingency. From what I can tell,. I feel that they are insignificant to the equation. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Please note that I am rounding numbers, and ignoring carry over damage here. 75 ③ Focused Arc Emitters 35->43. and tachyon lance is only good against shieldless targets and as its range is high it is likely the first thing to fire along with instant travel means its guaranteed to be going straight into shields meaning a wasted shot off the bat, focus arc goes straight to hull, instant. 1. I somehow missed cloud lightning on my current game, so I'm running with giga-cannons and tachyon lances because otherwise my L slots are useless. Huh, for me tachyon combined with 3 kinetic. Cloaking added. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. But surely that doesn't matter, as it has to go through ten times the hull thanks to armour? Tachyon Lance has one of the highest armour penetration ratings in the game. I feel that they are insignificant to the equation. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. Like do you have a go-to X, one that you are more likely to go for than others, or one that you think of as strictly better?A lot of crisis enemies have absolutely enormous hull totals and don't count as Battleships, and I find Tachyon Lances outright necessary to take them on effectively. Focused Arc Emitter, Tachyon Lance, and Giga Cannon are all amazing in the X slot, and Neutron Launchers and Kinetic Artillery are great in L-slots. I went and attacked a megacorp w/ weaker power, engaged his 100k fleet power citadel and got. In order of my most to least favorite: Tachyon Lance + 4 Neutron Launchers: the pure energy route may sound weird at first since you have nothing for shields, but the DPS of these weapons is so high that you just melt through shields anyways and there are other advantages. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The arc emitter and cloud lightning BBs rip Fallen Empires apart. 2. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Against Cruisers and below, the evasion means Lances are worse, and Arc Emitters become the premiere XL weapon. Cloud lightning is dirt cheap, but will not help in the alpha strike and it deals poor damage. Focused Arc Emitter: forget about shields, forget about armor, just torch the hull directly. I feel that they are insignificant to the equation. I feel that they are insignificant to the equation. The 30 power from my psi jump drives is negligible. 1. Please note that I am rounding numbers, and ignoring carry over damage here. 3. I feel that they are insignificant to the equation. Content is available under Attribution-ShareAlike 3. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. Also, since they all have a cool down of approximately 8 ticks, average. Also, since they all have a cool down of approximately 8 ticks, average. destroyers, but destroyers can't get anywhere near as much evasion as corvettes. The focused arc emitter does 11. Like its predecessor, its use is limited to battleships and titans. (Giga cannon, tachyon lance, arc emitter) and four L size weapons. Gigacannon outclasses kinetic artillery in DPS and range unless you're going up against. ; About Stellaris Wiki; Mobile view While this is probably an exaggerated view of things, and Tachyon Lances are the best weapon overall, they are overrated. Honestly I prefer the Tachyon Lance just for the "Macross" feels. I can't really put my finger on why. Also, since they all have a cool down of approximately 8 ticks, average. The tachyon lance does 15. Please note that I am rounding numbers, and ignoring carry over damage here. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. But Arc can ignore shield and armor, which occupy nearly 2/3 hit point of one battleship. Please note that I am rounding numbers, and ignoring carry over damage here. E. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 0 unless otherwise noted. I can't really put my finger on why. The focused arc emitter does 11. The focused arc emitter does 11. I had a fleet with 20 Cruisers and 10 destroyers, full piercing (phase disruptors + cloud lightning, the destroyers had mostly PD) with a nominal fleet strength of 20k almost win against a 75k FE fleet. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. If you fight around a pulsar (or is it a neutron star, can’t remember) all shields will be disabled. The FE version, has Focused Arc Emitter, 4 Medium Phase Disruptors. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. Not having to tech into kinetic weapons. Go to Stellaris r/Stellaris. Please note that I am rounding numbers, and ignoring carry over damage here. In singleplayer you can just mass these, the AI will never counter them. These paths also accept some vulnerabilities in exchange for enormous research savings on the Engineering path. Please note that I am rounding numbers, and ignoring carry over damage here. Giga Cannon is good for synergizing with Neutron Launchers and Tachyon Lance is good for. 2 Hangers with Advanced Strikecraft, and 2 Neutron Launchers, as well as. I wanted 2 tachyons vs Giga in same test (Plasma with tachyon & MD with GigaC in 2nd test), but not important. 57 days; Focused Arc Emitter takes 28. 01 vs 12. 1. I can't really put my finger on why. The Lance also doesn't have minimum range (but the other L-weapons do). Then full armor slots with shield till out of power and rest armorFor the XL slot using anything other then focus arc emitter is dumb. Arc Emitter versus Tachyon Lance, to me, is a matter of preference vs the Prethoryn; I always go for Lance against them, but only because I use the Arc Emitter in literally every other situation, and it gets boring. Tachyon Lance’s Tweets. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. They ignore shields completly. g. Focused Arc Emitter and four T4+ L-slot penetrators take 31. Best. Please note that I am rounding numbers, and ignoring carry over damage here. 25 ③ Tachyon Lances 35->43. 1. I can't really put my finger on why. 79 vs Warrior;. I can't really put my finger on why. I read somewhere that people were debating which one to get. This balances them out. lances have much better armor penetration. The Physics tree is way less crowded than the Engineering tree, so even though it costs the same amount (44k) to get both Tachyon Lances and Neutron Launchers and even more if you want Focused Arc Emitters, it's much less of an overhead in practice since Physics doesn't have many techs and few of them are high-priority anyways (there are maybe. Arc Emitter versus Tachyon Lance, to me, is a matter of preference vs the Prethoryn; I always go for Lance against them, but only because I use the Arc Emitter in literally every other situation, and it gets boring. The focused arc emitter does 11. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here.